Square Enix Table Fantasy Life, Harvestella
Farming and breeding content, commonly referred to as life, symbolizes 'slow life'. And most of these content is often implemented in some content in large games. But on the contrary, there are quite a few games that contain healing sensibility. There are some games that become a farmer who uses a little healing.
Personally, I have seen farming and breeding since childhood, so these games have been interested and uselessly serious and immersed. I am more careful to farm and make a profit and raise the ranch.
Of course, these games can't be popular than you think. That's why there are many genres fans who are always thirsty in the new work. At that point, there was a title that was released in June, so it is Harvestella of Square Enix. It's a lifestyle RPG where the crew of the Eden joined the Square Enix and released it for the first time, and the development direction of Ukeda Nayuki, who participated in the development of rune factory. I was also looking forward to the genre of the genre, and I am looking forward to seeing what emotions will show. So today, I'm going to introduce 'Harvestella'.
Game name : Harvestella Genre Name : Life Simulation RPG release date : 2022. 11. 4.
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Developer : Square Enix Service : Square Enix Platform : Switch, PC (11.5)
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The four seasons of fantasy world
The stage of the story is a planet with four huge crystals called 'Shizhite'. Siege Wright, which settled in this place, showed the four seasons. The people and villages living on the planet were benefiting from these Shizlight. However, there is a problem with this siege light, and the change in the season begins to occur. Global warming is summer, summer, winter, and frozen winter, but Real Spring, Summer, Autumn, Winter. As I watched the disaster story of four seasons, I suddenly thought of global warming, but it wasn't.
The four seasons, which come whenever the seasons change, are disasters in which Shizhite lumulates abnormally and the dust of light threatens all life. It is a period of time when the crops die and die of death, so they can't even go out because they threaten people's lives. The sudden disaster, the four seasons, gradually became longer, threatening people's survival. The player, along with his colleagues, overcomes these threats and experiences a journey to reach the formation of the world and the truth of disaster. Harvestella tells the story of people who live with life fight against the rules of the world.
The player starts from the outskirts of Lete Village, where the first season is colored. The protagonist who woke up from the hill outside Lete is rescued by a doctor named Cres. The village next to the hills of Wonkyung, where the main character is located around Shizhite in the fall, is the closest stage of activity. Unusually, the village is a village where four seasons exist in the right distance from the siege lights of various places.
But suddenly a huge meteorite falls north of the village. In the fall, the demons, called the culprit, who drove the disaster in the world, fell down with a wound. So the player begins to live by watching the demons in an empty house on the hill of Wonkyung. The demons are disgusted by humans in the Harvestella worldview, and most of them are investigating Shizhite for unknown purposes wearing heavy armor. Because of the survey of Shizhizlight, there are not a lot of people who suspect that the cause of these four seasons is the demons.
With these questions such as various questions, the protagonist meets and interacts with several colleagues, experiencing the journey to the truth about Siege Wright's transformation and four seasons.
Colleagues and village NPCs who meet the main characters are not yet announced. However, through the world map, the beautiful 'Nemea' village where cherry blossoms bloom all year round, the beach village 'Chatra', which is always crowded with pubs, the 'Lete' village with beautiful colors of the four seasons We expect to meet and interact with various NPCs in the symbolic villages. The landscape and concept of each city are also seasoned with the season, and there are also traces of trying to make it look beautiful.
The concept of the exchanges that have been released so far is also quite unique. From the future people who have moved the time in an accident, and the demons mentioned earlier, there are general local vigilantes, and the figures and pilgrims and doctors who hide the past. You can see the stories of the world's streets and people living in villages.
In particular, members and important figures who participate in the battle as a colleague have a 'character story' on their problems or mission. These stories can be carried out separately from the main story, or you can make a bond with the characters in the story. Characters who have increased intimacy by raising these ties are said to provide a variety of benefits or rewards in battle.
These major characters are expected to be fun to see the stories because they have a very different background and different personality, and they will be prepared in the form of enough charm for players to pay attention as they participate in battle.
Our fantasy farming (Thu) Venue
Harvestella is a fantasy life simulation RPG, so there's a trace of trying to prepare a living part in depth. It is a form of a field, harvesting vegetables or fruits, or making processed products. The traces of these life-type RPGs remind us of the story of the famous series of ranches and the forms of content shown in Run Factory.
In fact, the flow of play itself is not so unfamiliar to the players, so it is a popularized way. Harvestella also feels like a player dealing with the day of 'Day', and the next day's work is done by taking enough rest at night.
In the morning, you must open your eyes in your bed, but you can work in the field of day and you can adventure. However, if you get tired, there is a restriction on behavior, but it is quite influential not to spend the night like other lifestyle RPGs.
With the influence of four siege lights, the player changes the season every 30 days. Depending on these season changes, crops and specialties that can be harvested are different. Like other living RPGs, the format of a square tiled, planting seeds, watering and managing, and harvesting at the time is very familiar, so you can easily adapt.
The harvests obtained can be sold and sold, but they can be used to change them into processed products using craft machines. Naturally, processed goods can be shipped at a higher amount, as the process is more time and one more process.
You can enjoy fish fishing at 'Fishing Points' all over the map. Fishing can also be shipped like crops and used as a ingredient for cooking. The fish that can be caught depends on the place and the conditions, and if you strengthen the fishing rod, you can catch rare fish.
There is also a livestock breeding that is indispensable in life-type RPGs. Instead, you can grow 'Padak Birds' and 'Buksulso' in the worldview of Harvestella, not the livestock seen in reality. In Pathadae, you can often get eggs that can be called eggs, and the North Magnes may be able to obtain milk such as goat milk.
It can be manufactured as a 'food maker' that feeds to grow these livestock. It's a maker, so I remember a bit of a bad memory, but let's just go over. Of course, there are special products that can be obtained by raising the affection of livestock, and we can continue to expand our livestock to develop more livestock.
There are also 'pets', not livestock. You can raise your pet 'Levicon' in the home area on the hill of the road, and if you get on Levicon, you can move the world map faster. Such pets can be strengthened by feeding while feeding, and when the level goes up, there are more things you can do, such as discovering something when moving.
Battle of Action to turn 'Job' freely
While living parts, players can enjoy battle through adventure. Harvestella also has a dungeon with cities with the concept of four seasons. In the world map, the player can be walked by foot by default or a pet, but the place in the sea is also moving through a submarine. In any case, there are various enemies in the dungeons in each area, and sometimes the mutant enemies are overwhelmed.
Battle in these dungeons follow the general action game method. There are currently five types of jobs that players can use. Each job has its own weapons and characteristic skills, and accordingly, the physical/magic and muscle-long range attack style is different. These jobs can be used by making a character that players have as a colleague. Therefore, as you walk around the map, proceed with the story, you will meet many colleagues and continue to make the play of action games.
The player uses a wide range of physical attacks of the wind attribute, including a fighter who uses a sleek sword, a shadow walker that causes a paired sword, a magic attack-specific Mage, and a sky lancer using a window, and a power of science to use the power of science. Normally, you can get five jobs, including assault servants that can change the properties and effects of attacks. There are five kinds of jobs that have been released so far, but the number of colleagues seems to be much more, so it may be more added to the battle.
It doesn't just use these miscellaneous attacks to use attacks and skills, but it seems to be able to change freely when playing. This is the key to targeting the enemy's weaknesses. In particular, there are four kinds of weakness properties for strong enemies such as bosses, and if you target these weaknesses, you can significantly increase the damage that collects brakes and generates 'brakes'.
In addition, battles are not players alone, but their colleagues also participate and fight together. If you have a lot of ties in this battle, your colleagues can acquire and use them. These special moves can only be triggered once of the battle when they are brake, and are powerful technologies with unique directing.
Square Enix Table RPG, how will it come out?
It seems that most of the information on the game has been released so far. Now, I'm going to talk about the charm of games called 'Life RPG' and why I expect this game.
Life RPG is a synthetic genre that is easily talked about when singing games with combined combat parts and living parts. These games are basically based on farming simulations, creating a structure that circulates by placing and combining additional content. Of course, there is one attribute of breeding and agricultural contents called 'life' here. 'Slow' is relaxed.
As a result, most of these life-type RPGs are often aimed at a peaceful and soft atmosphere. While enjoying life, I try to battle additional and deep stories. Fundamentally, the characters of the village where the player stays, or new figures, constantly continue to exchange.
It is essential to combine this process itself softly and organically, but not simply combined. However, there is a huge attribute of relaxation and slow life, so the process of dynamic and dynamically solving it is not smooth. Honestly, the world is in danger of destruction, and you can't work peacefully. I'm not easy to weave my life parts in a situation where I feel urgent and urgent in the game, unless I'm going to plant a tree even if the Earth's end comes tomorrow.
In that sense, I prefer the direction of creating a peaceful story and relaxing RPG, and most of these genres fans enjoy so much. Over time, festivals take place in the village, and they find and love the new aspects of the characters who were exchanged. Although there are some serious events, most of them flow smoothly in the form that there is no big problem in farming.
This is why I expect Harvestella. As the story is more revealed, the characters and world-class conflict structures will be more serious than expected. Aria, who had been in the future and moved in time, the pilgrims of the season denominator who worshiped Shizhizlight, the figures of the demons who were pointed out as the cause of the four seasons, and the orphanage, but Istina, who hides the past.
Most of the events point to 'Shizhite', which suggests the possibility of a conflict against Shizhizlight, and Shizhizite has already caused a disaster of 'four seasons'. Of course, it would be a shame if you could be peacefully in an event that was not a big deal. Nevertheless, I wonder what the first-generation producers/directors of 'Another Eden' will be released in Square Enix.
It may be inevitable that the 'Run Factory' series is reminiscent. Ukeda Nayuki, who participated in the development of the Rune Factory series, is in charge of development, so the game can be fully emotion. In particular, the Rune Factory series is also a representative of the genre of 'fantasy life RPG', so it can be affected.
There are many main characters and characters, and the story deepens, so you can add love parts. In fact, games in these genres are one of the common and popular content of NPCs and colleagues with many exchanges.
So I wondered how Square Enix made his own 'life RPG'. In the action video, there is a somewhat stiff part of the action, so I am a little worried, but Square Enix, which has produced a lot of good action games, is expected to melt in this game. And most of the genre games have always been a big issue in convenience and optimization, but I wonder if Square Enix will catch it well.
It has been quite a long time to release, and it's unknown how much information will be released. However, for those who like this genre, it is definitely a game like a drought. There aren't many games that combine life and RPGs. Similar game classes also become a super-super farmer life simulator, or on the contrary, it is easy to become a flat game.
Square Enix is a life-type RPG created by Square Enix. I hope Square Enix will create another axis of 'Life RPG' with its own personality.
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